This. This, so much.
I've been an advocate for high-touch, experiential tabletop gaming for years. Propnomicon itself started as a way to share resources and inspiration for Call of Cthulhu campaigns. That was the first RPG to emphasize the use of props and handouts to help immerse the players into the game world. Now that approach is spreading to Dungeons and Dragons, a change that's long overdue.
Over on Twitter, Eric Jordan has posted a long thread detailing the props he created for his "Curse of Strahd" campaign. It includes dozens of items. Letters, notes, flyers, pamphlets, maps, and even full blown books. It's an impressive collection, and a great demonstration of how to use props for worldbuilding. I highly recommend clicking through and checking out the whole comment chain.
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