Friday, August 31, 2012

WIP Vampire Hunting Kit

"Fear Me December" was kind enough to share some pictures of her work-in-progress vampire hunting kit. The bottled supplies are quite nice, with interesting labels and a nice weathering job. And you can never go wrong with those pieces of themed ephemera.

I'm not so sure about the stake, but I've never liked hand trimmed branches for this sort of thing. On the bright side, at least the stake is narrow enough to actually slip between the ribs. Large diameter stakes seem impractical and potentially fatal for the user. A huge honking stake requires considerable force, and a huge honking mallet,  in order to crack through the ribs and reach the heart. The Fairbairn-Sykes approach makes more sense- something slim and tapered that can slide right in.


Thursday, August 30, 2012

Innsmouth Gold

Brandon Zimmerman brings us piles and piles of Innsmouth gold from the Marsh refinery. There are few sensations as enjoyable as coins running through your fingers. Then again, exposure to these particular coins may not be conducive to your long term health.


Wednesday, August 29, 2012

Mi-Go Brain Cylinder

Calum MacDonald brings us this nicely done Mi-Go brain cylinder. Just the thing for crossing vast interstellar gulfs.

Tuesday, August 28, 2012

Faux Historical Landmark Sign

This faux historical landmark sign is brought to us by "Creeepycathy" at the Halloween Forum. It's made from styrofoam with craft foam lettering. The text is appropriately over the top for Halloween, but the concept is ideal for live action games.


Monday, August 27, 2012

Whenabouts

It's rare that a Kickstarter project catches my interest, but "Whenabouts" is an intriguing idea. In essence it's a multi-media adventure game targeted at teenagers. What makes it unusual, and of interest here, is that the story unfolds via a collection of physical props and ephemera sent to the participants by mail.

Similar ideas have come up in discussion here a few times. Two of the cooler suggestions mentioned in some of those exchanges, the crate-as-story and journal-as-story, both make an appearance in the Whenabouts concept. That had me really jazzed about the project, but as I read on some of my initial enthusiasm started to wane.

In many ways Whenabouts is just a high-touch ARG, differentiated from the dozens of current online games solely by the heavy use of postal contact. From that perspective it's not all that exciting, particularly at such a high buy-in price. I like the idea of an exploratory experience that relies on props as the primary storytelling channel. Getting a mysterious VHS tape in the mail is cool! Receiving a "virtual" VHS tape that consists of a code that lets me unlock a VCR mini-game on a website? Meh.

Admittedly, that's not an altogether fair criticism on my part. It's rather like being upset because they cooked up a chocolate cake when I wanted vanilla pudding. This is a game marketed at teens, and I'm sure they would view having a heavy online component as a feature, not a bug. Then again, it strikes me that the kind of teenager that would be into a game like this would love the idea of having to dig up a real VCR for that obsolete tape.

Sunday, August 26, 2012

Dragonpriest Mask

Jarman Props brings us this Dragonpriest mask from Skyrim. Dremel + hours of time = rough iron finish.


Saturday, August 25, 2012

Dragon Skeleton

The talented Hajime Emoto brings us this masterfully mounted dragon skeleton.