Sunday, September 27, 2009
Following up on yesterday's post recommending Audacity, I wanted to give a pointer to a collection of 1920's big band music from Abe Lyman and his band at the Internet Archive . In terms of authenticity it can't be beat and it makes a killer soundtrack for a session. I know there are folks that will disagree, but I think the endlessly cheery and upbeat nature of the music helps amplify the horror when things really start to fall apart during a game. Another effective technique is to produce a version of the loop that's slightly off-speed with a little reverb and phasing mixed in. Carefully crossfading between the two can really ratchet up the tension.
Posted by Propnomicon at 3:00 AM
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Music and prop sounds were always a part of out games. We were "classic" CoC gamers so the 20's and 30's stuff really appealed to our group.
Good stuff and thanks for including it...
Consider adding just the slightest hint of chorus. Chorus mixes a varying degree of pitch shifting into a track -- when done correctly, you can create an old, warped record effect with very little effort. I've used this technique often and it's really creepy. The key is subtlety. Just a hint of processing goes a long way. You want the recording to sound old and neglected, not ancient and abused.
If you have a recording of record scratches, or just very light, random radio static, try layering it on top of the original recording. Also, very light record skips can be simulated by clipping a beat or two out of the track and then splicing the two parts back together.
Again, stay subtle -- less is definitely more.
I found 21 webradios here > http://www.live365.com/cgi-bin/directory.cgi?genre=30s diffusing music (from Jazz to Classical) original recordings of the 20's, and 30's.
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