This weekend yet another movie I was peripherally involved with fell through.
I'm starting to think there's an actual curse involved. I've provided some small props or faux documents to over a dozen filmmakers working on Lovecraftian projects of varying size. After four years of doing this not a single one of them has actually produced a final product. Not one. I know the film business can be tough, but this is ridiculous.
Mind you, not all of these efforts were shoestring budget affairs. I expect a high failure rate from the "Hey, lets make a movie" crowd. It's possible to produce a good short film with sheer enthusiasm and effort, but I understand when people get discouraged by the amount of work involved. It's the projects that spend tens of thousands of dollars shooting hours of footage that boggle my mind. How can you spend all of that money and then let the whole thing crumble into dust when post-production and editing begins? Sweet fancy Moses, at that point most of the difficult work is done. Once you have a hard drive filled with video you should at least be able to put together a rough edit using just a laptop.
Not to get all "get off my lawn you damn kids", but one of the reasons I'm so disappointed with the failure of these projects is my own history. I did my first "film" on 3/4" U-Matic videotape using in-camera edits. I nearly wept with joy the first time I was able to get a real editing suite with A/B roll capability and a character generator powered by an Apple II. One of my first assignments out of college was building a state of the art production suite that allowed the editor to use a mouse to set up his edit log. A mouse! We spent almost $100K on that suite, and my smartphone now has more image capture and processing capability.
I have just one piece of advice for aspiring filmmakers. Make the damn movie. Even a film that sucks is better than a movie that never gets made.