That last feature might be getting some help from this project by Andrew Long. He's constructed some massive prop tentacles for an upcoming video. The work in progress shots look impressive even without the final surface finish. Even better, a tutorial is reportedly on the way.
Thursday, June 14, 2012
Giant Tentacles
One of the difficulties with Lovecraftian live action games is that Mythos creatures don't translate well to a reasonable scale. Outside of generic cultists the easiest to recreate are the humanoids like ghouls and byakhee. Beyond that, with few exceptions, the usual approach involves dim light, dyed bedsheets, and an attempt at a few waving tentacles.
That last feature might be getting some help from this project by Andrew Long. He's constructed some massive prop tentacles for an upcoming video. The work in progress shots look impressive even without the final surface finish. Even better, a tutorial is reportedly on the way.
That last feature might be getting some help from this project by Andrew Long. He's constructed some massive prop tentacles for an upcoming video. The work in progress shots look impressive even without the final surface finish. Even better, a tutorial is reportedly on the way.
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2 comments:
I once startled my players once with what amounted to one of those tube men you see outside shops.
I found an inflatable waver rental that had 10, 20, and 30 foot tentacle wavers. It was a nice, autumn night, so I left the windows open to the game room and billed it as such. My players did not know that I had rented a few of these things, placed them outside, and aimed them at the windows; plugged into the wall switch that ran an outdoor socket. Flipped the switch and within seconds these things were through the window and flailing about.
Oh, good lord, Anon, you can't leave us hanging there. What was their reaction?!
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