Now, that’s a great font … and even straight out-of-the-box it looks pretty reasonable as a simulation of human handwriting. But … if you look closer, you’ll notice a few things. The capital I character repeated in both lines looks exactly the same in both renditions. The lower-case T is also conspicuously identical in angle and weight in each of the half-dozen places it appears. And the baseline is dead-straight, much moreso than a real person would create. Now, none of these are failings of the font itself (most fonts only include one version of the upper-case I glyph for example), and for short passages of faux-handwritten text they are probably fine. But when you’re putting together long passages using a font like this, the repetition and regularity of the font definitely diminishes the overall illusion of the text having been written by hand.
The focus of the article is on Adobe Illustrator, but his detailed explanation of the basic principles of incremented randomization should be applicable to any digital art program. I highly recommend reading the whole thing. His insights will be useful to anyone crafting handwritten paper props.